Frequently Asked Questions

The vizier stood at the crossroads of power, never sovereign, never safe. It's a role defined by tension, maneuvering, and influence. That ambiguity is central to the game's experience and themes.
The Vizier is first and foremost a game. But it's one that respects history, invites critical thought, and explores culture, power, and survival through immersive systems. It's not a history lecture, but it's also not empty entertainment.
Anyone curious about historical strategy, governance, or building a civilization in times of tension and transformation. The Vizier invites players to think deeply while making meaningful decisions.
The game is historically grounded, not historically literal. Real cultural dynamics, historical events, and philosophies are carefully studied and woven into the world, but The Vizier remains a fictional experience. It draws inspiration from real history without being bound to exact timelines or events.
Yes. Decisions in governance, justice, and alliances shape both the city and your legacy as Vizier. While the game isn’t about "winning" in a traditional sense, your choices will echo through the world in different ways.
The game is being designed with multiple play modes. One focuses on a narrative arc with an evolving political landscape, potentially including major historical shifts. The other offers a more open-ended experience where you continue expanding and ruling over time.
With care, nuance, and a commitment to historical truth. These aren’t cartoon villains and heroes. They’re real cultures in conflict and coexistence. The Vizier doesn’t preach, but it doesn’t sanitize either.
No. The Vizier is an invitation to explore power, ethics, and loyalty through complex systems—not modern ideology. There are no clean answers, only decisions and consequences.
Concept art and temporary visuals may use AI-generated imagery in the early stages to save time and establish direction. These are placeholders, not final assets. Once funding allows, all visual content will be replaced with original art created by human artists.
The core experience is text-driven, with plans for limited cinematics where they serve the narrative. Full voice acting is not planned in early stages, but key moments may include voiced elements later.
The Vizier is currently being developed solo, which means every part, from systems and UI to worldbuilding and community, is being handled by one person.
Absolutely. The long-term vision includes hiring specialists—artists, historians, programmers, and others who can elevate the project beyond solo limits. But that depends on securing funding.
The best way to support right now is to join the Discord server, sign up for the newsletter, and help spread the word. Once the playable slice is ready, more options may open up for deeper involvement.